Tuesday, November 27, 2012

Dungeons of Gold

A simple idea for a deck building game. Classic fantasy setting. Players start with a certain amount of money in their deck, and maybe a few abilities and/or basic items. The game begins in town where people use their money (trash, not discard) to buy items for their deck (auction, maybe?). Then they go into the dungeon and use their items/abilities to defeat monsters to collect loot and treasure.

But treasure is cards, and they're useless in the fight. If you have a ton of money, your deck will be severely slowed down, but the winner of the game is whoever has the most money in the end. This way the player in the lead is slowed down, giving the other players a chance to catch up. This would also work as a balancing for people who possibly got a better set of items in town, as they might acquire treasure faster, and get slowed down before the other players.

And maybe a few times throughout the dungeon, players go back to town. Or possibly find a wandering merchant. Perhaps a few events on the cards that would give the players a chance to waste some money from their hands. At the end of the game, any items purchased are worth less than what they were purchased for (like 1/2, or maybe even 0).

The monsters and events in the dungeon would work very similarly to Munchkin. Draw a monster, everyone tries to defeat the monster, then gain treasures listed on the card if its defeated. You can only attack monsters with the cards in your hand, so even some of the easiest monsters can be a challenge for adventurers carrying heavy sacks of gold....

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